AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Tunisia Q3 2022
Explore the performance of the top 5 hypercasual games on Android in Tunisia during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the hypercasual gaming segment on Android in Tunisia saw significant activity. Here's a detailed look into the performance of the top 5 hypercasual games: Snowball.io, Kick the Buddy: Second Kick, Hunter Assassin, Cut and Paint, and State.io — Conquer the World.
Snowball.io maintained a consistent weekly revenue of around $3-$4 throughout the quarter. However, the weekly downloads showed a downward trend, starting at 858 in late June and declining to just over 100 by the end of September. The active user base also saw a decline, dropping from approximately 3.7K to just over 1K during the same period.
Kick the Buddy: Second Kick experienced varied performance. Weekly downloads peaked at 4.9K in mid-August before falling to around 1.5K by the end of September. The active user count followed a similar pattern, peaking at 7.7K in mid-August and then decreasing to about 3.4K. Weekly revenue saw a decline, reaching $0 in late August and staying there for the remainder of the quarter.
Hunter Assassin showed strong performance with weekly downloads peaking at 13.5K at the end of August. Active users saw a steady increase, reaching up to 45.4K in early September, before stabilizing around 37K-38K. Weekly revenue was modest, ranging between $1-$4, with a noticeable decline toward the end of the quarter.
Cut and Paint displayed fluctuating metrics. Weekly downloads peaked at 2.4K in mid-August but dropped significantly to 257 by the end of September. Active users reached a high of 4K in mid-August but later stabilized around 700-800. The app saw minimal revenue, peaking at $4 in late August.
State.io — Conquer the World had a notable uptrend in both downloads and active users towards the end of the quarter. Weekly downloads increased from 760 in early September to 3.5K by the end of the month. Active users followed a similar trend, rising from around 5.5K to over 10K. Weekly revenue, although minimal, peaked at $8 in the last week of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.